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Role-playing games the way they could have been

 

Welcome to my world, the world of Fantasia. Fantasia is a world much like ours was, long, long ago, when Mortal Men shared their lands with Elves, Dwarves, Dragons, Orcs, Ogres, Wizards, Witches, Fairies, Daemons and Angels. It is a world where endless caverns lead to untold treasures, and where cloudy mountains are ruled by winged Dragons! This world's mythology was designed to resemble Tolkien's Middle-Earth, thus paying tribute to that great story and that great man that gave us the fantasy genre, and also to Gary Gygax whose imagination gave us the great concept of role-playing games. For a quick experience as to what Fantasia is like, I invite you to click here.

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Fantasia began to take shape more than ten years ago. As the RPG industry began to favor marketability above imagination, I felt that the original flavor of role-playing games was being lost. Therefore I set out on my own journey, to write my own game, one that needs not adapt, but is designed for this new world of more involved role-playing from the beginning, and so can deliver to modern expectations of more deeply involved performing. The rules combine the best of both the old and the new, keeping simple and playable yet not restricting anyone in terms of detail, keeping a balance of rules but providing endless opportunity for one's imagination to develop their character and their story. There aren't endless volumes of rules telling one how to make characters, but just enough rules to make a character, and the rest of the game's effort is in providing adventures for those characters. Imagination is valued above all else in this game, where the rules don't quibble about details and particulars for your character, but trusts your imagination to put meat upon the skeleton of the rules. Fantasia is role-playing adventure as it began, and now can be enjoyed again in all its glory, with endless realms of adventure, and imagination.

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The Fantasia game has been developed and playtested for over ten years. Constantly receiving input from gamers, trying new ideas to find the best balance between today's need for rules and role-playing, and reinventing the standard rules for role-playing games in order to satisfy the demands of today's more involved players, the game has at conventions, at gaming halls, and in 'the Dungeon' been taking shape while many other games have mass-produced their dogma. Being both a writer of novels as well as games, I used the best of both rules and storytelling to create a deeply involved RPG experience, and discarded all the piddy details. Even the game's adventures are playtested and thought-through for years before being considered 'good enough'. Let others reprint old pictures and tales, or develop confusing and cumbersome rules. Fantasia takes the time and care to give us the adventures that corporate politics have denied us all for far too long. We have a simple way to sum up Fantasia for those new to the experience: "When you play most games (like D&D), you feel like you're trapped in a video game. But when you play Fantasia, you feel like you are in Middle-Earth".

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If you wish to use the proper fonts for this and other Fantasia pages they are available here as a zip file.

Note that the label of 'D20' is in no way related to the 'D20 system' liscensed by Wizards of the Coast.

The label of 'D20' simply implies the classic use of a 1-20 range for most rules common to fantasy RPGs.